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The Adventure Havens Series is designed to help GMs deal with these random encounters. Each supplement will be packed with original locations, NPCs and story hooks to add hours of additional gameplay to your campaigns. Download this special PDF demo of two libraries to get a feel for what you'll find in each Adventure Havens product. Then watch for upcoming installments. Currently in development: Adventure Havens: Lords of the Manor |
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| Newest Products in This Section |
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A distressed mother. A missing child. And the threat of a werewolf pack! A Distressed Damsel is a micro-adventure that can be run in 30 minutes or less. Ideal for those times when you need a side distraction from your main story, or need to fill time while waiting on a missing player. Includes suggested dialogue, all needed NPC stats, suggested treasure, a... [click here for more] |
Bards and Sages |
$0.99 |
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You know what they say about the best laid plans...
No matter how much planning you do, your players will always figure out a way to throw you off. Whether it is suddenly deciding they want to visit every tavern in town, or take a ship instead of the main road to the next city,at some point you'll be left making it up as you go along.
The Advent... [click here for more] |
Bards and Sages |
$4.99 |
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The wizard decides to go to the nearest library to research a new spell, then asks you if there is anyone he can talk to. The bard wants to impress the local noble, and asks the librarian for information about the family. The party wants to see if there are any ruins in the vicinity, and decides to look for some old history books. You can handle these situations with a simple roll of the dice, or ... [click here for more] |
Bards and Sages |
$4.99 |
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Does a ghost really walk the abandoned ruins of Castle Alcurna? The villagers certainly think so, which is why they avoid the ruins at night. But when two children vanish without a trace while playing near the ruins during the day, who will the villagers turn to for help? A Matter of Honor is a micro-adventure that can be ran in 30 minutes or less. Scaleable for... [click here for more] |
Bards and Sages |
$0.99 |
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You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games. Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign. With NPCs ranging from CR 1 all the way up t... [click here for more] |
Bards and Sages |
$4.99 |
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Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game.
... [click here for more] |
Bards and Sages |
$4.99 |
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Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and st... [click here for more] |
Bards and Sages |
$4.99 |
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Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds... [click here for more] |
Bards and Sages |
$4.99 |
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