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Seattle 2072

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Shadowrun Missions: #04 Monkeywrench

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Shadowrun: Dawn of the Artifacts: Dusk

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Running Wild

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Shadowrun, 4th Ed. 20th Anniversary Core Rulebook

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 More New Products 
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 Augmentation 

Augmentation

 
Upgrade or Die!

Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech:...   [click here for more]

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 Aztlan 

Aztlan

 
Secret Leaders

Corporate Government

Tight Borders

Constant War

Strange Magic


Only one place has it all in 2056 -- Aztlan, the world's only corporate nation.

Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a natio...   [click here for more]
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 Bug City 

Bug City

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In The Darkness, Something Terrible Breeds...

For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitan...   [click here for more]

Catalyst Game Labs   $18.00
$8.00 
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 Cannon Companion 

Cannon Companion

 
More Bang for the Buck...

When the shadows are full of flying lead, chummer, you need an edge -- and I got it right here. You want a specialized blade? I can sell you a monosword. You want a gun to make the other guy think twice? How about the new laser pistol? Maybe you want to forge your whole body into a weapon -- I know someone who can train you in Wildcat-style martial...   [click here for more]
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 Corporate Enclaves 

Corporate Enclaves

 
Are You Ready to Sell Your Soul?

Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourc...   [click here for more]

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 Corporate Punishment 

Corporate Punishment

 
Fold, Spindle and Mutilate.

You're a shadowrunner, not some corporate lackey. No 9-to-5 shackles or power-tie chains for you. Every time you take on a run, you sign up to be used and abused. But you've got the smarts to come out on top.

Corporate Punishment consists of three adventures in which the runners serve as pawns in a brutal corporate power s...   [click here for more]
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 Critters 

Critters

 
Critters

 

Originally included with the Shadowrun, Third Edition, Gamemaster's Screen, this book is a complete catalogue of paranormal critters for Shadowrun. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers. 48 Pages.

...   [click here for more]
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 Emergence 

Emergence

 
An Evolutionary Upgrade

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. A small percentage changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technoma...   [click here for more]

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 Feral Cities 

Feral Cities

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Walk on the Wild Side

In the decaying urban wilds, war-torn cityscapes, and cancerous megabarrens of these Feral Cities only one thing is certain - they all harbor singular opportunities for those brave and foolhardy enough to explore their dangerous domains, factions and secrets.

Sprawls where the usual rules and constants of civilized society don't apply, where everyday survival is a ...   [click here for more]
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 Gem Cards [BUNDLE] 

Gem Cards [BUNDLE]

 
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW...



Gem Cards Set One
MSRP: {display_products_non_sale_price(55181)}
BUNDLE PRICE: {display_price(4.0000)}

Everybody loves getting gems as treasure. They are easy to carry, are generally worth m...   [click here for more]

Tangent Games   $15.00
$12.00 
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 Ghost Cartels 

Ghost Cartels

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A Bad Beat Rocks the Street

The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.

Ghost Carte...   [click here for more]

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 Harlequin 

Harlequin

 
"Imagine a hatred that has endured for 5000 years...."

The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds.

Who would go to all this trouble to d...   [click here for more]

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 Incursion 

Incursion (audio product)

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Incursion
Copyright 2009 Winged Warrior Publishing (ASCAP).  All Rights Reserved!
Song Length = 3:11
Audio = Stereo MP3
Sample Rate = 44,100 Samples/Second
Bit Rate = 192 Bits/Second

Incursion is the fifth "single" from Rezolution - The Soundtrack (Bailey Records / June 30, 2009).

"All you have to do is get in, get hardwired, an...   [click here for more]

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 Loose Alliances 

Loose Alliances

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Corps don't give a drek about the runners they hire that's why they call us expendable assets. Forget working for the Mob or the Yakuza, too once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other groups looking to claim their piece of sprawl and who are willing to bypass the law to do it. Policlubs, magical orders, religious faction...   [click here for more]

Catalyst Game Labs   $24.99
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 Magic in the Shadows 

Magic in the Shadows

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Magic in the Shadows

So, You Think You Know Magic?

Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in t...   [click here for more]

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 Man & Machine 

Man & Machine

 
Man... or Monster?
Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than ...   [click here for more]
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 Matrix 

Matrix

 
Matrix

Can You Hack It?

Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artificial intelligences and otaku char...   [click here for more]

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 Mr. Johnson's Little Black Book 

Mr. Johnson's Little Black Book

 
I've Got a Job For You
"Call me Mr. Johnson. I'm like a fixer for the corps. I know everybody who's anybody from suit-and-tie boardroom predators to bottom-feeder street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the hit men on your tail. I like to ensure that the people I hire can execute a well-planned...   [click here for more]
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 Neo-Anarchist's Guide to Real Life 

Neo-Anarchist's Guide to Real Life

 
Grab the kids! Hide the wife! The Neo-Anarchists are back!

This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.

The Neo-Anarchist's Guide to Real Life provides useful information about the Shadowrun world ...   [click here for more]

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 Neo-Anarchists Guide to Real Life 

Neo-Anarchists Guide to Real Life

 
Grab the kids! Hide the wife! The Neo-Anarchists are back!
This time, those fun-loving Anarchists speak out on everything from transorbital travel and security systems to coffin motels and fast food. Nothing is sacred, profanity reigns, and there's more data than you can shake a chip at.
The Neo-Anarchist's Guide to Real Life provides useful information about the Shadow...   [click here for more]
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 New Seattle 

New Seattle

 Avg. Rating:

New Seattle

Seattle: A Runner's Paradise

Seattle's got it all: movers and shakers from all of the megacorporations, high-stakes political conflicts and even vicious mob wars--and it's surrounded by hostile countries! Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores.

New Seattle takes the play...   [click here for more]

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 On The Run 

On The Run

 

"For Enlightenment, Seek Out Absent Friends..."

This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history.

This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running ...   [click here for more]

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 Paranormal Animals of North America 

Paranormal Animals of North America

 
Lions, Tigers, and Bears…

You Should Be So Lucky.

Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical. Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, ...   [click here for more]

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 Portfolio of a Dragon: Dunkelzahn's Secrets 

Portfolio of a Dragon: Dunkelzahn's Secrets

 
Portfolio of a Dragon: Dunkelzahn's Secrets

Dunkelzahn Assassinated!

Stunned World Awaits Dragon's Last Will and Testament

On Inauguration Night 2057, the newly sworn-in President of the UCAS is assassinated--and the Awakened world will never be the same. Dunkelzahn, the powerful and charismatic great dragon, has been murdered by unknown enemies ... but he left be...   [click here for more]

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 Renraku Arcology: Shutdown 

Renraku Arcology: Shutdown

 Avg. Rating:

Renraku Arcology: Shutdown

You Wanted In--Now You Can't Get Out!

Something mysterious and terrible has shut down the Renraku Arcology. The doors are sealed, the Matrix is off-line, and 100,000 inhabitants are trapped within. The UCAS Army seals off the site, and not even Renraku knows what's really going on.

Renraku Arcology: Shutdown tells who's behind it,...   [click here for more]

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 RPG Countdown (11 FEB 2009) 

RPG Countdown (11 FEB 2009) (audio product)

 

Welcome to RPG Countdown. This bi-weekly show combines the hottest sellers from online retailers with sales figures provided by your friendly local gaming store.

This episode of the Countdown covers the period between 27 JAN and 11 FEB 2009.

Make sure you visit our sponsor, RPG Now, where you can find these, and other great RPG products.

Did you enjoy this episode...   [click here for more]

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 RPG Countdown (28 JAN 2009) 

RPG Countdown (28 JAN 2009) (audio product)

 

Welcome to RPG Countdown. This bi-weekly show combines the hottest sellers from online retailers with sales figures provided by your friendly local gaming store.

This episode of the Countdown covers the period between 13 JAN and 27 JAN 2009.

Make sure you visit our sponsor, RPG Now, where you can find these, and other great RPG products.

Did you enjoy this episode...   [click here for more]

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 Runner Havens 

Runner Havens

 Avg. Rating:

"Crossroads of Crime"

Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate...   [click here for more]
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 Runner's Companion 

Runner's Companion

 Avg. Rating:

MASTER THE SHADOWS

 

Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society.

This core book for ...   [click here for more]

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 Running Wild 

Running Wild

 

GO WILD!

Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.

They’re not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World’s a place of eating or being eaten. Sometimes the critters are waiting deep ...   [click here for more]

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 Seattle 2072 

Seattle 2072

 Avg. Rating:

It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians.

As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whet...   [click here for more]

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 Shadowrun Character Dossier 

Shadowrun Character Dossier

 
More Data Than Your Rap Sheet

 

Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. So where do you keep track of all that info? The Shadowrun Character Dossier provides 16 pages to record all of your character’s details, from skills to implants to...   [click here for more]

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 Shadowrun Companion 

Shadowrun Companion

 Avg. Rating:

Been There. Run That.
For Players:
Expanded character creation rules allow you to customize your character's background with Edges and Flaws and play ghouls or shapeshifters. Also includes rules for running, jumping and even being an escape artist!

For Gamemasters:
Provides expanded contact rules and introduces Enemies—the evil si...   [click here for more]
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 Shadowrun Missions: #01 Ready, Set, Gogh! 

Shadowrun Missions: #01 Ready, Set, Gogh!

 

By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing.

The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario...   [click here for more]

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 Shadowrun Missions: #02 Block Wars 

Shadowrun Missions: #02 Block Wars

 

What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral?

A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard...   [click here for more]

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 Shadowrun Missions: #03 Burning Bridges 

Shadowrun Missions: #03 Burning Bridges

 

The voice on the other end of the comm sounded desperate. The kind that pays well. Then he asked, “How much do you know about demolitions?”

Mr. Johnson is at the end of his rope, and he needs some serious income. He latches onto a desperate and tragically dangerous scheme that just might get him what he needs, though it might cost hundreds of lives in the process. The team n...   [click here for more]

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 Shadowrun Missions: #04 Monkeywrench 

Shadowrun Missions: #04 Monkeywrench

 

A little milk run like this should be no problem. Though, it sounds like you don’t get much time. Non-lethal rounds and no legal complications makes these “security consultant” gigs the best in the Big Apple.

Mr. Johnson wants someone to test his security systems. Everything should be perfectly routine and above board. After all, things never go horribly wrong during a...   [click here for more]

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 Shadowrun Third Edition Quick Start Rules 

Shadowrun Third Edition Quick Start Rules

 Avg. Rating:

Shadowrun Quick Start Rules

 

Roleplaying Made Easy!

 

With the Shadowrun Quick Start Rules, you need nothing more than a vivid imagination and a handful of dice to jump into the world's most popular science-fiction/fantasy universe. An introduction for new players to the Shadowrun, Third Edition game system, the Shadowrun Quic...   [click here for more]

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 Shadowrun, 4th Ed. 20th Anniversary Core Rulebook 

Shadowrun, 4th Ed. 20th Anniversary Core Rulebook

 Avg. Rating:

The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

Shadowrun, Fourth Edition<>...   [click here for more]

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 Shadowrun, Fourth Edition Gamemaster's Screen 

Shadowrun, Fourth Edition Gamemaster's Screen

 

The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents:

 

 

The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two p...   [click here for more]
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 Shadowrun, Third Edition 

Shadowrun, Third Edition

 Avg. Rating:

Shadowrun, Third Edition

Where Man Meets Magic & Machine

The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own bra...   [click here for more]

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 Shadowrun: Bad Moon Rising 

Shadowrun: Bad Moon Rising

 Avg. Rating:

In Bad Moon Rising in the East, a team of shadowrunners is hired to track down the source of a new drug shipping into Hong Kong. Directly connected to the Ghost Cartels campaign, the team of six Caracas natives are thrust into a criminal underworld far from their home. With few contacts to turn to, they may find themselves deeply involved in a vicious underworld conflict.

...   [click here for more]

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 Shadowrun: Dawn of the Artifacts: Dusk 

Shadowrun: Dawn of the Artifacts: Dusk

 
The Adventure Begins...

Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artif...   [click here for more]

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 Shadowrun: Digital Grimoire 

Shadowrun: Digital Grimoire

 Avg. Rating:

Nobody Knows All Magic
Digital Grimoire is the Master's Class of Magic--expanding on Street Magic, it details additional traditions, magical groups & threats, spirits, enchanting expansions, and a handful of new spells and adept powers.
Traditions: Egyptian, Rastafarian, PsionicMagical Groups: Shrine of the Southern Winds, The Oxford Grand Lodge, C√≥digo 515Magical Threa...   [click here for more]
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 Shadowrun: The Rotten Apple: Manhattan 

Shadowrun: The Rotten Apple: Manhattan

 

Dominated by the Manhattan Development Consortium (MDC), the City represents the largest contiguous corporate enclave in the Sixth World. This volume grants a look into the neighborhoods of Manhattan, the constant scrutiny of its security, and the activities of the thirteen corporations that oversee its development.

This setting is a crucial part of the New York City Shadowrun Missions ...   [click here for more]

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 Shadows of Asia 

Shadows of Asia

 Avg. Rating:

Tradition vs Progress . . .
“Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, you’ll find it's a land of opportunity. Any...   [click here for more]
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 Shadows of North America 

Shadows of North America

 Avg. Rating:

The Map Is Not The Territory
There's nothing worse than dropping into some backwater sprawl in the country next door to quietly take care of some job, then realizing too late that your sprawl studs and street lingo stick out like a troll's thumb.
North America ain't what it used to be, chummer--every time you cross a border, you enter a different world. Ask an anglophon...   [click here for more]
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 Sprawl Sites 

Sprawl Sites

 Avg. Rating:

It's not even a nice place to visit.

Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it. Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall:

"Welcome to the Sprawl, chummer. Too bad you could make it."

Sprawl Sites is a sourcebook for Shadowr...   [click here for more]

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 Sprawl Survival Guide 

Sprawl Survival Guide

 
Sprawl Survival Guide

Street Smart?

New to the sprawl kid? Wise up fast, cuz wiz wires or spell juice alone won't save your ass on the hungry streets. You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction. Reps are built on etiquette and connections, not just chill atti...   [click here for more]

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 SR3 Gamemaster's Screen 

SR3 Gamemaster's Screen

 Avg. Rating:

SR3 Gamemaster's Screen

 

This gamemaster's aid contains all the charts and tables needed to run Shadowrun in a convenient, easy-to-use format. For use with Shadowrun Third Edition.

...   [click here for more]
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Street Magic

01.Street Magic
02.Unwired
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06.On The Run
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08.Runner's Companion
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Street Magic
Works pretty well. Inspires powergaming, which doesn't work ..
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