DriveThruComics
DriveThruFiction
ENWorld



Home » GMC » Quirin Adventure » Quirin Adventure #5: The Secrets of Maevis » Reviews
 Quick Find
 
Advanced Search
Browse
Genre
Languages
Product Type
Rule System
Publishers
   Alderac Entertainmen... (189)
   Catalyst Game Labs (133)
   EN Publishing (121)
   Expeditious Retreat ... (165)
   Fantasy Flight Games (69)
   Fat Dragon Games (66)
   Fiery Dragon (49)
   Green Ronin (135)
   Hero Games (229)
   Malhavoc Press (66)
   Mongoose (497)
   OneBookShelf, Inc. (26)
   Privateer Press (9)
   SkeletonKey Games (166)
   White Wolf (1173)
    


By Price
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!
 What's New?
Template: Medieval Elementals
Template: Medieval Elementals
$5.00
 Information
The products on this site are in an electronic format only; they are not physical books.

See our Quickstart Guide for information on how to get started.

Having Problems?
  • Troubleshooting - go here if you are having technical problems with the site or your products.
  • FAQ - our Frequently Asked Questions page.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to EN World PDF Store!

Our Latest Newsletter
Product Reviews
Mailing List
Privacy Policy


RSS Feed New Product RSS Feed
 Recent History
Generic Maps #4: Floorplan Pack I
Generic Maps #4: Floorplan Pack I
Adventure Havens:  Lords of the Manor
Adventure Havens: Lords of the Manor
Random Fantasy Adventure Generator
Random Fantasy Adventure Generator
Quirin Adventure #5: The Secrets of Maevis $5.49 $4.49
Publisher: GMC
by Shane O'Connor [Featured Reviewer] Date Added: 05/25/2007 00:00:00
Quirin Adventure #5: The Secrets of Maevis is a d20 Fantasy adventure from GMC, and is the sequel to Quirin Adventure #2: First Challenge. The zipped file is just over nine megabytes in size, and contains two PDFs. One is the main file, which is forty-five pages long, and the other is a printer-friendly version thereof. Both are fully bookmarked and have a hyperlinked table of contents.

This adventure is one with plenty of art. The covers are both full color, as are the maps that are presented. Most of the interior pictures are in black and white, and there are black and white reproductions of the maps as well. The printer-friendly version removes the covers, as well as all of the artwork and maps, reducing the page count by ten.

Taking place in the town of Clearwood, from First Challenge, The Secrets of Maevis has the PCs undermining a cult of an evil deity. Long ago, a holy warrior named Maevis lost his faith in his god when his wife was slain, and turned to an evil faith called the Moonwalkers. However, during an attack on the cult headquarters of his new religion, he was weakened and turned to stone. Now the Moonwalkers have finally located Maevis again, and are planning on undoing his petrifaction so as to let this unholy warrior rejoin their ranks, unless the PCs can stop them.

The adventure is one that takes place over the course of several days, with key events happening at certain times. The setup makes it quite possible that the PCs can arrive too early or too late for an event, which does make it seem like they're characters in a living world. However, it also makes it far more likely that they encounter Maevis after he's been brought back, and instead have to defeat him then and there, which is no easy task for 2nd-level characters. After the adventure, there are a few appendices presenting a new item, a few new magic items, and stat blocks for every monster and NPC in the adventure.

While the premise and execution for The Secrets of Maevis are both well done, the layout is rather poor, and that drastically affects how easy it is for a GM to read, comprehend, and run this adventure. Everything from the adventure background to the encounters are written in a style that is, quite frankly, overwhelming. Characters and events are mentioned one after another with little introduction, going on for paragraph after paragraph, to the point where it seems very hard to follow. Most GMs will probably want to separately take notes off to the side regarding who is who and what happens when so as to puzzle out what's going on. With so many things happening, it all just becomes very hard to follow.

Ultimately, The Secrets of Maevis is a good idea that is largely undone by the style of writing. The unrelenting writing feels almost like an assault, and comes across as intimidating. A GM with plenty of time and patience will be able to break it down into manageable chunks, however, and once that's done, this becomes a very plot-focused and intriguing adventure. The Secrets of Maevis demands a very high level of commitment from a Game Master who wants to run it, but it offers a grand adventure for those willing to do so.



LIKED: The focus of the adventure is intense, and offers a very tight adventure that is rich in depth. Also, an included web enhancement provides information on Clearwood from Quirin Adventure #2: First Challenge for those who don't own that product, as well as a discount to buy it.

DISLIKED: The writing style of this product is overwhelming, to the point of making it somewhat hard to read. GMs will have to wad through the thick blocks of text and note who's who and what's happening before they can get the firm grasp they'll need to run this adventure.

QUALITY: Acceptable

VALUE: Satisfied


Rating: 3 of 5 Stars! [3 of 5 Stars!]
Back Write Review
Quirin Adventure #5: The Secrets of Maevis
Click to show product description

Add to EN World PDF Store Order

 My Cart
0 items
 Publisher Info
GMC
GMC
Avg Review:
Products: 69
GMC Homepage
Other products
 Reviews
Write ReviewWrite a review on this product!
 Languages
French English German Espaņol
 Currencies

Privacy Policy  |  Contact Us

This site is powered by RPGNow
All products on this site are copyright © their respective publishers