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| War of the Burning Sky #1: The Scouring of Gate Pass |
$5.99 |
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Publisher: EN Publishing
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With this product, EN Publishing kicks off a grand adventure path: twelve modules designed to carry a party of first level heroes into the heart of an escalating war between powerful nations. When the dust settles, the PCs will have reached 20th level and become instrumental in the outcome of a dangerous conflict.
Like all great adventures, this one begins in a tavern. The PCs are charged with a simple task: escort a cleric out of harm's way while an invading army of mage-hunting inquisitors lays siege to the city. Things, of course, get more complicated once the action gets going. By the time the adventure concludes, the seeds have been sown for the greater campaign to come, hinting at the intrigue and danger building in the background.
Throughout most of the adventure, the PCs are in a city that is under attack by an invading army. The adventure includes plenty of tools to help the DM make this fact very clear to the players. In some cases, the war adds an additional level of danger to the combats and action scenes. In others, the war plays a background role, adding to the flavor of various scenes. One of my favorites is an aerial battle scene that precedes an encounter with an enemy soldier. This not only good imagery on the author's part, it is also an inventive way to trigger a fight.
Most of the Scouring of Gate Pass is written in a non-linear fashion. There is a general flow to the plot with a series of encounters that the DM is meant to insert along the way. That is not to say that everything is wide open, but the design facilitates a sense of free choice for the players. If your group dislikes railroading, they shouldn't feel too constrained by this adventure.
The author definitely wrote this book with the DM in mind. Sidebars throughout give advice on dealing with potential problems, adding or removing elements, and other issues that might crop up. These are the sort of things that one expects in a professional adventure, but they are all too often excluded.
Finally, I should give credit to the people responsible for the cartography. The maps of the various adventure sites are easy to use and nice to look at, a combination that is often difficult to achieve.
LIKED: This is a good adventure that hints at even better things to come. There is a great deal of support for this product outside the module itself. Both a player's guide and a DM's guide are available for free download. There are also battle maps and other handouts as well.
I thought that the author did a great job making sure that the war stood out as a major piece of the adventure, even when it is only adding flavor in the background. Done right, with a skilled DM, I think that Scouring of Gate Pass will really hook players into the events of the unfolding plot. This is a great start, and I look forward to checking out the rest of the modules in this series.
DISLIKED: This adventure is very dependent on the DM's ability to keep the plot flowing along properly. The somewhat open nature of events means that the referee will have to be very familiar with the module as a whole.
QUALITY: Very Good
VALUE: Very Satisfied
Rating: [5 of 5 Stars!] |
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