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I love this system! I discovered this book at my local game store, and had to buy it. Then I found this wonderful site and now have all the released books, and the subscription, for this marvelous system in digital format. That is WAY awesome!
Rating: [5 of 5 Stars!] |
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What a great product! Very professionally produced, this module gives you a COMPLETE adventure and then adds a set of sidebars that expand upon the story and offer "director's cut" views on the product. Nicely done and I look forward to future products of this type!
Rating: [5 of 5 Stars!] |
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I actually own the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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I actually own the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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I actually hown the hard-copy of this book, and I'm even happier to own the pdf now as well. Despite using the Storyteller system, it is NOT the World of Darkness. However, because the game uses the ST system, it's extremely playable. The ideas behind the gods having mortal children is very original, and well worth exploring. I DO wish that more gods were listed, but since there's a Wiki with fan-submitted gods, this isn't much of a problem. A great game, all in all.
Rating: [5 of 5 Stars!] |
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This product is more of a junior high school abstract art project than it is a dungeon/adventure tile set. The "tiles" are composed of various textured symmetrical patterns, seemingly without any thought of "what", "where" or "why". Many of the tiles have bizarre light shapes that repeat over and over again at various sizes. The bulk of the tiles are very similar in appearance . . . with subtle variations to separate them from the previous tile. While interesting to look at, most of the maps appear to be nothing more than colorful Rorschach inkblot tests. Some reminded me of childhood art project where several colors of paint were slapped into the center of a piece of paper - which was then folded in half and opened back up to reveal butterflies, snowflakes and other inane symmetrical designs. There is also an entire section of these "tiles" where a carpet or rug is the only detail on the whole page. If you are expecting dungeon tiles similar to 0one Games, Zero Hour, The Forge Studios...
Rating: [1 of 5 Stars!] |
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I guess I'm glad I bought this. I have all the miniature products from Dakkar and I seem to be a faithful purchaser of suggestive titles. I was pleasantly surprised to discover that this game is considerably more than a MWWG rip. The designers have put a lot of thought and work into the product and it actually stands up well in the modern fantasy/techno/horror genre. I look forward to creating my first character and trying out a small scenario.
Rating: [4 of 5 Stars!] |
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Very cool set!! A great addition the the other products that FDG already has in its arsenal. This will be great for Star Wars games as well as my upcoming Spacemaster game. Thanks FDG and keep up the great work!
Rating: [5 of 5 Stars!] |
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This book is great. It is one of the most detaield and comprehensive equipment books I've ever seen. It's useabel with D20 and Hackmaster games (and as such any oldschoolRPGs as well).
I'll mention just a few bits about this comprehensive book.
The discussion of the marketplace and the buying and seeling of goods, taxation, coinage and more is solid.
There are a lot of weapons with identical or virtually identical stats but they have decent write-ups that add some flavor to the game.
The clothing section is great and almost worththe price of purchase alone. There are rtuels about style if yuo want to bother but even better is the simpel fact that clothing pieces are described ..i didn't know what a braies or fillet was before I got this book.
there is a lot of crunch here, fillign lots of spots in many a campaign equipment list but also a lot of detail to help describe the world to the players in the manner of what various goods and gear look like....
Rating: [5 of 5 Stars!] |
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I was expecting that one of the advanced classes listed "Lightning Swordsman" would give me a class based upon Thundarr the Barbarian. Unfortunately, it does not.
I feel very disappointed and feel that a better description for this product should have been given. It seems that the only way they expect to get people to buy this product which lacks any creativity in the classes is by being vague.
The only reason I didn't give it a one rating is that I MAYBE able to get some use out of it, but I doubt it at this point.
I hope that this review isn't deleted just because it wasn't a rave about the product. My review gives more information than the product description does, and I think we all know where the blame goes for that....
Rating: [2 of 5 Stars!] |
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An excellent read! Full of inspiration for impromptu game creation, and a reminder that the simplest of items can, with the aid of imagination, become nearly anything needed for entertainment. Wells' humor shines in this book, and the affection he feels for both his children and the games they play are evident. The photos are not only interesting for their relation to gaming, but as a historical glimpse. If you are a player of games and an imaginer of worlds, this book is well worth picking up.
Rating: [4 of 5 Stars!] |
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After reading the first in this series, I had to continue on to the second.
DoD II: Soul Harvester is a 16 page (12 after cover, ToC, OGL, and advertisement for DoD I) pdf detailing the Soul Harvester prestige class.
Once again, Blackdirge opens up with a short story of a Soul Harvester (a hobgoblin detailed later) going off to the altar to sacrifice some prisoners captured in a raid. Although not described in great detail, enough is there that the imagination can fill in the gruesomeness of the ceremony.
Next, the ten level prestige class is detailed with its requirements and abilities.
The main requirement is the dedication of a weapon personally enchanted by the Soul Harvester wannabe. This becomes his/her "Sacrificial Blade" and grows in power as SH levels are gained. With this weapon, the SH can harvest the souls of those sacrificed for personal power and gains "virtual feats" when using it in combat.
Next is my only "issue" : the Dreadmark. Although I've not been abl...
Rating: [4 of 5 Stars!] |
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To be perfectly frank, I wanted to like this game more than I did. Character creation is mostly random with the possibility of negative results for your character. As an example the very first character I made broke even on the table. I found the main stats section confusing, but that could be just me. And the "taking your character school" section struck me as kind of pointless. On page 9 there is a note on the best way to build a character. I feel that it would be better for someone creating a new character if the book had been laid out in that order. It could also use an overview of character creation at the very beginning, instead of jumping right in to it.
Overall it is a nice try, but not a game I can recommend without reservations. In my opinion the book needs to be reorganized and some sections need a bit more clarification....
Rating: [3 of 5 Stars!] |
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First point - the price. Something of a sticking point for all of WotC's PDF products, full print price is too much. I only ever buy their stuff when it is on offer (GM's Day, usually). With a good exchange rate between GB pound and US dollar it works out quite cheap.
Second point - the product. Good quality PDF, if a little big for an older machine to cope with. This is a 3.0 product which means little bits of compatibility issues here and there (monster feats need re-jigging, for example). What surprised me compared to the old 1st Edition OA is how little extra needs to be done, how much more streamlined the newer (as was) rule set is to allow for the additional material.
As an early supplement, most of the stuff in here is quite conservative. None of the races have startling abilities, none of the classes really present anything that isn't just a re-arrangment of the PHB class features, and ditto the many, many prestige classes given here. The feats are largely a disappointing...
Rating: [4 of 5 Stars!] |
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Arcanis has always been special to me. I remember how one of the first d20 products to come out alongside Third Edition was an Arcanis adventure, one my group had a lot of fun with. From there, it did more and more, until it became one of the first full-fledged campaign settings for the d20 system. The book that really delivered in that department, fleshing out a bold new world of adventuring for a reinvigorated D&D game, was this book, the Codex Arcanis. Of course, this isn’t the exact same book that came out in 2001, per se. The original Codex was updated (including making it 3.5) in 2007, and it’s this book that now is released in PDF format.
A hefty book, Codex Arcanis weighs in at over two hundred fifty pages in length. It has full bookmarks, which is a must for easy navigation since the book has no table of contents. The covers are the only instances of color artwork, with the rest being black and white. Borders are present along the top and alternating sides of every page. Th...
Rating: [5 of 5 Stars!] |
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